Born in the tumult that followed the Turning, the Church of the Cleansing Flame has grown throughout the Age of Strife, and few are left untouched by its endless crusade for Justice and Righteousness. Fire creates light and warmth, and thus the Confessors of the Flame seek to illuminate the innocent, drive away all shadow, and expose the taint of evil. But to effect real change in the World, the Fire must burn all that is impure. The Templars, fanatical soldier-priests of the Cleansing Flame, have pledged themselves to this end. Templars are the strength of the Temple, enforcing its will in the World and smiting any who oppose the cause of Righteousness.
Templars are Saint Malorn's elite regiment of knights that combine the skills of a soldier with the conviction and faith of their brother Confessors. Templars bring the wrath of Malorn to the center of the battle, sanitizing heretics by fire and exposing the full weight of their sins with holy reproach with the hope that the Cleansing Flame will show them the righteous path in their next life.
Personal seraphim transformation: grants ability to fly; Constitution, Spirit, and Strength buffs; plus health and stamina replenishment
Playstyle Tips
The one-handed Burning Blade and shield can be combined for a defense-based Templar, affectionately dubbed a "Deflar".
Enemies are often more concerned about health damage than stamina damage. Use a combination of Cleansing Flame and Curse of Sloth to subtley tire them.
While the sword is a favorite of Templars, they are also experts with the Pole Arm.
The combined physical damages bonuses from Templar's grand master-rank Offensive Stance and Blessed Zeal increase weapon damage by 90%. Ouch!
Wings of the Seraphim heals up to 40% of your health bar and 20% of your stamina bar. Use it to give yourself a second wind if the length of the battle is wearing on you.
Templars can be tight on training points and low on mana. It is best to leave the damage resistance buffs to your support players, if you have them.